This makes it a lot more accessible and immediate with quick rewards to appeal to players who prefer not to get buried deep into the career mode. Rawles: We've really concentrated on bolstering up the arcade side of the game.
All buildings, trees, cars, characters, and every single one of the 8,000 objects have a proper shadow. In fact, the entire scene, not just the cars have a real-time shadow map. With the increased GPU power, we can now render more cars (12 in-game), at higher resolutions, with thousands more polygons.Īll the cars have real-time environment mapping and real-time shadow mapping including self-shadowing. From a memory point of view, we've upped the number of dynamic objects you can crash into from approx 5,000 to somewhere between 7 and 8,000 objects.Īnd these objects stay on the track and can influence gameplay, they don't get reset or fade away over the course of a race. Rawles: We're pushing the hardware as far as we can and so far everything is holding together. What new features have been afforded by the superior Xbox 360 hardware?
Flatout 2 ps3 series#
The series has always paved the way for technological advances in a racing game, now we're bringing this technology over to the next generation and raising the bar higher.īut it's not all about the physics, technology and gorgeous visuals, the gameplay has been tweaked and fine-tuned and new game modes have been included to both single player and Live. What does Ultimate Carnage offer over FlatOut 2?ĭanny Rawles: FlatOut Ultimate Carnage will be the definitive version of FlatOut available on any platform. Producer Danny Rawles fields our questions on the 360-exclusive instalment. You can even play the series' excellent mini-games over Xbox Live, with eight players smashing though their windscreens at the same time, which is a prospect destined for greatness. Now on Xbox 360, Ultimate Carnage promises to benifit from the power boost with tons more collisions and carnage per track, new solo and multiplayer game modes as well as downloadable content in the bag. Regardless of how many pretty pretenders arrive on the scene, FlatOut has always been the most destructive, physics-obsessed racing series there is.
Flatout 2 ps3 full#
Look out for the full interview - including two new and exclusive screenshots - later today. If you think destruction, damage and carnage, we want FOUC to be the first game that comes to mind." "You have to stand out in this competitive genre and we're making sure FlatOut Ultimate Carnage does exactly that. "Competition in general is always a good thing," Rawles continues.
Flatout 2 ps3 ps3#
"Looking at some of their features, perhaps they've been influenced by FlatOut."īut while Evolution Studios' PS3 racer apparently didn't influence the development of the new FlatOut, Rawles says that he "obviously kept an eye on it", while noting that it's "not a direct competitor" since "they are PS3 exclusive and we are Xbox 360 exclusive."įlatOut Ultimate Carnage is set to bring a plethora of new single and multiplayer modes to Xbox 360, as well as online bouts over Xbox Live and downloadable content. "In all honesty no, we've not been influenced by Motorstorm," Rawles tolds CVG in an interview to be published soon. There are plenty of similarities between the FlatOut and Motorstorm games, FlatOut producer Danny Rawles has dismissed his game's ties with the PS3 launch title (in a typically diplomatic fashion) saying Motorstorm was "perhaps" influenced by FlatOut.