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So that was like 13 animations * 7 states which is like 91 animations just for the main character. Sprite Upgrades: Scrawny, Robust, Thick, Buff, Huge, Giant, Maxed out I ran the idea past some artists with an animation list that looked like this: People loved it, and The Behemoth got so much traffic from the game they included Luis and my names in the “ Castle Crashers” credits! For a while afterward, all people could say was “make this a bigger game!” So, almost immediately afterward, I started tooling around with a more full-scale treatment of the game-play in CCTB.Īt first I was just going to make a straight up “use your fists” 2D brawler with an overhead map view and some RPG elements mixed in and a main character whose physical appearance changed as you leveled up (shout out to “Altered Beast”). Luis’ integration of “brawler” style attacks into a 2D platformer felt REALLY nice, and the quick “level up” dynamic with changing costumes was really addicting. He had recently worked on “ Newgrounds Rumble“, a brawler with varied “chaining” attacks for each character. On some level, I was channeling the Zelda II Boss game I’d made in 2007, but Luis brought some really unique things to the gameplay just by the way he drew the game sprites.
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So two weeks later we released “Castle Crashing the Beard” which can be played here.
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In 2008 I heard that Tom Fulp wasn’t shaving his face until he finished Castle Crashers, so while chatting with a Flash artist friend ( Luis) I mentioned we should make a game about that. It also reminded me that it had an awkward spell system and some other little annoyances like a tall sprite that has to duck sometimes. Making it reminded me just how cool Zelda II was and how cool it looked and felt with updated graphics. I actually made a Zelda II minigame back in 2007 in my game “Boss Bash” which can be played here. Second, hey, this isn’t an RPG because I have to button mash while jumping and dodging to kill enemies…this is actually fun! Oh, and my character getting stronger the longer I play, that’s pretty entertaining… so that’s why people play those turn-based RPGs! First off, what the flip!? The hero’s name hasn’t been “Zelda” this whole time?! Mind = Blown. The whole point of vidya gamez is that they have real time action and adventure – pulse pounding predicaments precipitated by pixel proximity.īut, after having said that, there is one RPG I loved as a kid called Zelda II: The Adventure of Link. If you want turn-based game-play, play a board game where turns make sense. I find it absolutely boring and frustrating to have to sit there and wait for an enemy’s “turn” when I could clearly be running away, dodging, casting a spell, and attacking all at once. I’m not quite sure what made Chibi Knight so appealing, but I’ll try not to bore you too much while I explain the process that brought the game to light.įirst off, let me mention that I HATE RPGs with a melting fury.
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To-date it is, by far, my most popular game with millions of plays on many websites. At the beginning of 2010 I released a Flash game called “Chibi Knight” which can be played here. Once downloaded, MP3 files can be found in the Super Chibi Knight Steam directory as well as played from within the Steam Music Player! It is our hope that this soundtrack might inspire listeners to create their own music and video games. The soundtrack has played a critical role in the game since day one!Ĭomposer Brian Holmes poured his heart and soul into over 70 tracks with almost 2 HOURS of music! Super Chibi Knight is a sweeping classic action adventure game "By Dad and Daughter" with awesome gameplay, memorable characters, and adorable voice acting.